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Post by bluejayyssy on May 5, 2018 7:29:45 GMT
Thanks for a great VR experience with the VSKYLABS DC3!
Is there any chance the yoke control - when grabbed by the VR Controllers - can be modified so that the user can select either "Realistic" Yoke or "Ergonomic" Yoke.
The current version only operates in what Laminar refer to as "Ergonomic" mode - where the tilt of the hand controller is the input to the yoke. I really prefer (and I presume others do too?) to grab and manipulate the yoke as it appears in VR.
For example, in X-Plane default VR enabled aircraft, the choice can be made from the X-Plane Main Menu/VR Hardware/VR General Settings/VR Manipulator Settings/
Also, could you please add what Laminar call "latching"? Having to continuously depress the VIVE controller button whilst manipulating the yoke is a little uncomfortable.
Nevertheless, thanks for all your development into this aircraft!
kindest regards,
Jan
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Post by VSL-Admin on May 5, 2018 20:04:21 GMT
Hi Jan, Thanks for you feedback! As for your request. "Latching" is the default method and it is already existing and operational. The different Yoke types in VR should work also, depending on your X-Plane settings. Please try to configure X-Plane again, and let me know if you are still having issues with it. Make sure that you are using the latest version (beta/rc). Thanks again! JMH
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Post by bluejayyssy on May 8, 2018 22:19:20 GMT
Hi JMH, I still have the same issues using the current download for the DC3 and the latest X-Plane release (I'm on the beta updates programme, last updated yesterday ). No latching, and ergonomic mode only for yoke control using VIVE controllers despite selecting Realistic and Latching On in the X-Plane VR options menu. There's a few things I can try on my end - I have a vanilla install of x-plane so I will try that instead. I also haven't been updating my vanilla install so I can test the theory that perhaps a bug was introduced into X-Plane with the beta programme updates. I will also disable OpenVr Input Emulator and OpenVR Advanced Settings. These are extensions to SteamVR - I use OpenVR in particular to map my VIVE grip button to a keyboard button which I then assign as the Discord Push-to-talk. I do this as the group flight Discord server I use does not allow Discord voice activation. github.com/matzman666I'll get back to you with the results. I'm also fascinated that your model seems to fly like how I imagine a DC3 should - compared to the freeware Manfred Jahn version, given that X-Plane derives a significant amount of its flight model from blade element theory. I fly with MSFlights.net and a bunch of us have a love affair with the DC3 - so all of this is useful and being fed back to them. Thanks again, Jan
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Post by VSL-Admin on May 9, 2018 16:16:41 GMT
Hi I will check it out thoroughly. It will take me up to 48 hours to complete the tests, and I will reply here in this topic. Thanks for your feedback! The project is constantly under development and not so far in the future it will have another major huge leap forward!
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Post by bluejayyssy on May 10, 2018 4:09:00 GMT
Hi JMH Ok I can confirm that it's unlikely to be the OpenVR extensions, nor the X Plane version number. I disabled OpenVR extensions, and tried my alternative vanilla X-Plane 11.20 RC 2 and still no latching, no realistic yoke. Has anyone else with HTC Vive controllers reported a similar issue? My system is pretty straightforward. MSI X370 Carbon motherboard with 8Gb RAM AMD 1700x processor MSI NVIDIA 1080 TI graphics card Latest X-Plane - direct from Laminar - not a steam edition, HTC VIVE (standard, not pro) with 2 HTC VIVE controllers. Latest Steam and SteamVR - latest beta updates for both. The default X-plane VR aircraft correctly switch between latching and not-latching, realistic and ergonomic yoke as per the user settings on the VR Hardware menu items. If I'm the only person having this problem then don't worry about - I can always resort to using my Saitek yoke. I just thought other people may have had the same problem too. I imagine problem solving this kind of stuff can easily turn from being a "I'll just try a few things" scenario, only to re-emerge days later, pale and emaciated. thanks again, Jan
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Post by VSL-Admin on May 10, 2018 6:29:12 GMT
Hi Thanks for your further inputs! As promised...I will get to the bottom of this very soon - I have roughly 34 hours left lol Will get back to you with my findings! Thanks! JMH
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Post by bluejayyssy on May 11, 2018 6:55:36 GMT
Hi JMH
Just occurred to me to clarify that I am NOT using Flyinside.
thanks,
Jan
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Post by VSL-Admin on May 17, 2018 0:14:29 GMT
Hi there,
I see what you mean now...replicated it with Oculus so it is not related your VIVE hardware. I still have some more tests to run to get this through, I will report in here within a day or two.
Thanks!
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Post by VSL-Admin on May 18, 2018 7:51:51 GMT
Hi there OK... There are two unrelated issues on this matter. The first issue is involving the sticky yoke issue, and the second one is with regards to the yoke's operation mode. Both issues are simple to address. The 1st one (sticky) is involving a fix to the 3d model manipulators, and the 2nd one (yoke operation mode) is related to vrconfig file which needs to be created. The VR config file is a complementary configuration file for VR operations and it is a powerful "layer" of settings to VR controller operations. Both fixes, and additional updates will be available in the upcoming v2.7b2 update which is currently under development.
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Post by bluejayyssy on May 21, 2018 11:06:36 GMT
Brilliant, thanks JMH.
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Post by VSL-Admin on Oct 20, 2018 21:00:51 GMT
Hi there! Quick update... Both the realistic yoke and latching the yoke features will be available in the upcoming v2.80 version of the project. Further more, the VR config file is ready and will be included as well (will allow other refinements for VR operations, such as hotspots and knobs sensitivity tunings). Release should be within couple of weeks from now.
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