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Post by gooney on Jul 23, 2017 13:56:34 GMT
Good morning everyone, New to this forum, I would like to discuss the DC-3. I operate the bird with X-Plane 10.51 and have observed that the tail-wheel lock seems to work in reverse to what the cockpit lever indicates. Also, when the tail-wheel is free to caster it seems to be attached directly to rudder pedals inputs. Has anyone encounter that problem ?
I would also like to know ( pushing my luck here) if it would be possible to remove the steering wheel from the field of view, very much like the B-747 in XP10 as it would make reading the instruments a lot easier.
Thanks for your attention and.... keep the blue side up Andre,
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Post by VSL-Admin on Jul 23, 2017 14:15:44 GMT
Good morning everyone, New to this forum, I would like to discuss the DC-3. I operate the bird with X-Plane 10.51 and have observed that the tail-wheel lock seems to work in reverse to what the cockpit lever indicates. Also, when the tail-wheel is free to caster it seems to be attached directly to rudder pedals inputs. Has anyone encounter that problem ? I would also like to know ( pushing my luck here) if it would be possible to remove the steering wheel from the field of view, very much like the B-747 in XP10 as it would make reading the instruments a lot easier. Thanks for your attention and.... keep the blue side up Andre, Hi Andre Tail wheel lock in X-Plane 10.51 works fine (tested it just now). Handle to the right = locked. A few notes: When looking from outside, while it is locked, it may still swivel, held by spring force. It is like this because it shown best ground behavior during take-offs. It may change in the future. Rudder inputs are not affecting the tail wheel. It is not attached (try to use the rudder while standing still). The pedals are attached to the brakes (differential braking), so when using right pedal, it will activate the brake on the right wheel, forcing the tailwheel to swivel. It is a natural behavior. Removing the Yokes is easy, simply click on the aluminum plates down the floor (in front of the pedals of the left seat).
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niilo
New Member
Posts: 3
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Post by niilo on Jul 24, 2017 17:24:22 GMT
Support for custom liveries.
Is there a blank livery or perhaps a paintkit available?
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Post by VSL-Admin on Jul 24, 2017 17:29:47 GMT
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Post by sqbltz on Jul 24, 2017 17:46:22 GMT
nice plane
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niilo
New Member
Posts: 3
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Post by niilo on Jul 24, 2017 18:03:59 GMT
Very good! Although, what strikes me at first, you have made the metallic enabled on per object basis so only engines are metallic. You could enable metallic on all objects and remove areas from the blue channel of the normal texture that you don't want metallic.
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Post by VSL-Admin on Jul 24, 2017 19:03:40 GMT
Very good! Although, what strikes me at first, you have made the metallic enabled on per object basis so only engines are metallic. You could enable metallic on all objects and remove areas from the blue channel of the normal texture that you don't want metallic. Hi Thanks! The engines/gears objects etc... are separated not because of or for PBR rendering...but for other rendering efficiencies. I'm familiar with the all/partial metal PBR techniques with multiple blue channel/tint level Normals...it's just one thing at a time...will be included in one of the upcoming updates, as the texture work will get the desired level. Thanks again
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Post by david1952 on Jul 24, 2017 20:10:41 GMT
Hi Guys
Just tried the DC3 in XP11 and it looks fine. I will like to have a possibility to zoom out in the cockpit area, as it is too close for me.
Also the airspeed indicator has to be labeled.
Regard, David
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Post by VSL-Admin on Jul 24, 2017 20:32:24 GMT
Hi Guys Just tried the DC3 in XP11 and it looks fine. I will like to have a possibility to zoom out in the cockpit area, as it is too close for me. Also the airspeed indicator has to be labeled. Regard, David Hi David You should change you field of view setting, so you will see most of the cockpit. Do it by going to the rendering option window, then look for a horizontal bar at the lower area of the screen, named fov. Move it to somewhere between 75 to 95 or even higher, depending on your screen configuration.
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niilo
New Member
Posts: 3
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Post by niilo on Jul 25, 2017 9:22:50 GMT
Hello again I tried adapting some of the flightgear paints and ran in to a curious issue. There is a ring just on the opening of the engine that is mapped on top of the spinner in textures. If i color this piece the spinner is also colored. imgur.com/a/uCKTT
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Post by VSL-Admin on Jul 25, 2017 9:28:52 GMT
Hello again I tried adapting some of the flightgear paints and ran in to a curious issue. There is a ring just on the opening of the engine that is mapped on top of the spinner in textures. If i color this piece the spinner is also colored. imgur.com/a/uCKTTHi Yes I'm aware of that. I will fix it to the next update
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Post by jeanpierre on Jul 25, 2017 16:35:31 GMT
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Post by jeanpierre on Jul 25, 2017 17:31:45 GMT
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Post by olegtr on Jul 25, 2017 20:59:55 GMT
Hi! I liked this plane. And as first I ask you to look at the turn indicator. It does not work correctly. The airplane comes with a roll, the arrow stands vertically. Second, how to make devices in this series: radio compass, bank and turn indicator, variometer to make more visible, without removing the yoke from the cockpit. I noticed, if you reduce the slope from the pilot of the steering wheel, these instruments become visible. Long range flights are not reliable to fly without instruments. And the last, for today: tell us about the plans for completion. So that I, for example, do not bother you in vain. About Wishlist I'll let you know later. Let's first bring the plane. He is not finished yet. To me it was a pleasure to recommend to my friends. ))) PS. It my cockpit. Look, radiocompass and bank and turn indicator you can move on left side by panel. Memos - in the center, and the variometer to the left, that it would be read. Then you can forget about the yoke. Who wants to read the memos, remove the steering wheel. In ten readings, this info will be in memory.
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Post by VSL-Admin on Jul 25, 2017 21:13:51 GMT
Hi! I liked this plane. And as first I ask you to look at the turn indicator. It does not work correctly. The airplane comes with a roll, the arrow stands vertically. Second, how to make devices in this series: radio compass, slip and turn indicator, variometer to make more visible, without removing the steering wheel from the cockpit. I noticed, if you reduce the slope from the pilot of the steering wheel, these instruments become visible. Long range flights are not reliable to fly without instruments. And the last, for today: tell us about the plans for completion. So that I, for example, do not bother you in vain. About Wishlist I'll let you know later. Let's first bring the plane. He is not finished yet. To me it was a pleasure to recommend to my friends. ))) Hi there There aren't any plans for completion. It is always under development. The VSKYLABS "system" is this: Development begins, never ends. During that timeline, when it is reaching a certain level of qualities, depending the project goals, an "Initial release version" is released to the open. It doesn't matter if it is freeware or payware. After this point in time (initial release), development continues (it never stopped, right?)...BUT...the "Initial version update plan" kicks in: Every week or two, an update is being released. This could take two to five weeks. This is the period in time in which the users can affect the project with specific requests (to a certain point, of course, which is my project borderlines). Users can affect the project anytime, but in this period...it is on a weekly basis. For example, your suggestion regarding the yokes hiding the instruments. It has been noted, will be checked, and if it will prove efficient, it will be implemented, within the initial release updates period (fast). After this phase, update rate is decelerating to one per one to three months. Now we can say that the project has entered the "Long term update phase". From this point, updates are expected to take place every few months, depending on X-Plane development, my plans for it and other issues. I've noted all of your notes. Some of them I was aware of, others not. Thanks for the great inputs! I hope that my answer is informative and useful! Thanks again for your feedback! Until the next time...
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