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Post by mig21fishbed on Apr 8, 2020 8:51:12 GMT
This is a very good looking and performing a/c - apart from the rudder when pedals are being used. The DC3 is a typical 1930's design with a small empennage/fin-rudder. The real Dc3 flies with a lot of adverse rudder to the point that the rudder can actually lock out on a sideslip/crosswind landing - quite alarming for the uninitiated ;-) Whilst this effect would be difficult ti simulate, I cannot seem to make the DC-3 fly like the real thing. No matter what I do in the control sensitivity and stability menu within X-plane seems to stop the aeroplane flying like a jet. Turn the wheel and that ball just stays glued to the middle of the tube.
I suppose that the flight model HAS to be set up this way as not many users have rudder set-ups but perhaps somebody here know if I can change the flight model to act in a more lifelike fashion ?
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Post by VSL-Admin on Apr 8, 2020 9:15:15 GMT
This is a very good looking and performing a/c - apart from the rudder when pedals are being used. The DC3 is a typical 1930's design with a small empennage/fin-rudder. The real Dc3 flies with a lot of adverse rudder to the point that the rudder can actually lock out on a sideslip/crosswind landing - quite alarming for the uninitiated ;-) Whilst this effect would be difficult ti simulate, I cannot seem to make the DC-3 fly like the real thing. No matter what I do in the control sensitivity and stability menu within X-plane seems to stop the aeroplane flying like a jet. Turn the wheel and that ball just stays glued to the middle of the tube. I suppose that the flight model HAS to be set up this way as not many users have rudder set-ups but perhaps somebody here know if I can change the flight model to act in a more lifelike fashion ? Hi there! Flown the real DC-3/C-47 myself...and the VSKYLABS one...extensively...trying to understand your note thoroughly... All the dynamic behavior is there...from adverse yaw to rudder effect. The only thing that is not there, is controls stiffness because of the air forces. So your hardware pedals and stick/yoke can be moved (pushed pulled) without any resistance...unlike the real aspects of manual control system in a flying aircraft, in which you may need your co-pilot's assistance in "pushing that leg in" in case of a single engine emergency and so forth. Some simulation rigs are having physical/electronic equipment to get the controls on the hardware more stiff, as airflow and prop wash are blowing on the virtual flying surfaces... If I'm not replying with correspondence to your note, please try to explain exactly what you expect to happen, and what actually happens when you are flying. Thanks!
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