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Post by philmurfin on Jul 28, 2018 19:49:23 GMT
Hello, I own several Vskylabs aircraft along with others and I am finding that when I add power to taxi or tafe off, all of my add-on aircaraft just run around in cicles on the ground and that's all they will do. I apply full rudder to attempt to correct it but no joy therefore, making all my add-ons un useable. What am I doing wrong please?
Thanks Phil
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Post by chrisbrowne on Jul 31, 2018 9:53:28 GMT
Hi Phil, I get the same thing on dirt runways or non runway/apron/taxiway grass surfaces with all tail draggers, including the default Stinson. It seems to be a problem with XP11 and prop forces or prop wash. Since 11.20 grass runways have become usable, try the planes on, for example, EGCB - you should be able to taxi using right brakes at very slow speed and right rudder once you are moving. There is still a very strong left bias at slow speeds. I've read that this is something that will possibly be fixed in 11.30, fingers crossed. Good luck
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Post by VSL-Admin on Jul 31, 2018 10:16:08 GMT
Hello, I own several Vskylabs aircraft along with others and I am finding that when I add power to taxi or tafe off, all of my add-on aircaraft just run around in cicles on the ground and that's all they will do. I apply full rudder to attempt to correct it but no joy therefore, making all my add-ons un useable. What am I doing wrong please?
Thanks Phil
Hi Phil The airplanes which are featuring a tail-wheel configurations are more hard to control, both in real life and in the simulator, and requires a lot of practice to master. However, here are a few tips that may get you get the hang of it more easily:
- Make sure you have a rudder assignment to your joystick (or use pedals). Tail draggers (tail wheel configuration) aircraft can't handle ground operations effectively without rudder.
- When taxi, don't hesitate to use all of the rudder throw for making the aircraft to do what you want it to do. This is especially important at slow speed taxi.
- When taxi, try to 'push' the plane with short but high RPM inputs and rudder control. Airflow from the propeller is good for your rudder, making it work and being more effective.
- When taxi, start taxi straight ahead and only after a few feet, while the aircraft is moving (even slowly), make a turn. Do not try to make a turn while standing still, unless you are using differential braking.
- When taxi a tail dragger, make sure you are pulling the stick, to force the tail-wheel to keep contact with the ground.
- When taxi, you need sometimes to use *all rudder* to get the plane into a turning trend, and once the trend begins...in some cases...almost a full counter-rudder input will be needed to stop that trend exactly where you want it to. The rudder is working all the time in tail draggers operations.
- I can continue with this list but I think these are the main tips to focus at first.
I've read about ground handling of tail-draggers in X-Plane. It is not perfect, but very much working, once you learn how to do it. I taxi tail draggers in X-Plane without any significant issues (VSKYLABS models for sure, but also others), as it has become a second nature to me. In general, most of the more toughest skills requirements looks impossible at first, but after the needed practice (hours of hours of practice in some cases), it becomes very natural and even easy. Keep practice, using the tips I've wrote above, and hopefully it will become your second nature too. Note that things are getting complex when the tail-dragger is a multi-engine aircraft, like the DC-3...then...differential power becomes relevant as well. Please let me know if this answer was helpful!
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Post by chrisbrowne on Oct 5, 2018 7:30:48 GMT
The recent release of the Quatam River scenery pack has pulled me back into small bush planes and I have to say that after a LOT of practice using the above suggestions I can now more-or-less move the plane where I want to on the ground. The hardest thing for me to understand was the bit about short, high RPM bursts, but once I got my head around that everything else started falling into place.
Every time I pull off I have this small movement to the left but hitting full right rudder while closing the throttle and immediately applying it a bit more gently (sometimes having to do this a few times quickly) gets me moving and once I'm moving I'm fine. Apart from turning around where I have yet to get the hang of stopping the turning trend (the last point, above) hehe.
Thanks for the tips, they really have helped a LOT.
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Post by VSL-Admin on Oct 5, 2018 7:55:38 GMT
Hi! You're welcome! Although X-Plane is not representing a *perfect* simulation of the ground handling aspects, it is doing it quite good in general, and these nuances in power, braking, inputs and counter inputs are very much alike the real-world operation of a tail dragger. Thanks for your feedback!
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