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Post by ctflier on Aug 21, 2019 1:31:02 GMT
Running the CTLS V1 on Win 10 and X Plane 11.25 with an RTX 2060. Error when loading model. Nose and instrument panel (except for GPS) are invisible with 3D forward panel selected. Looks like it's not drawing the airframe. Works fine on Mac OS 10.14.6 with an RX480.
Other comments: (compared to a real CTSW): (1)Turning radius on the ground is much tighter than the real airplane. (2) With flaps at 15 for takeoff, springs off the ground a bit faster than the real thing. Does get airborne at 42 knots as does the real thing (just livelier). Nose attitude with initial 60 knot climbout is a bit higher than the real thing (which is very flat). Model does not sink with flaps retract to 0 at 300 but the real one does and nose must be immediately reset (slight alpha increase) to climb attitude for Vy (nose slightly above the horizon). (2) Cruise at 5200 rpm and 1500 feet MSL from KLVJ shows 105 knots; should be closer to 112+. (3) With flaps at 15 and 54 knot approach, nose is a bit more nose down than the real thing. Landing dynamics are fairly accurate.
Best job anyone has done so far, though.
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Post by VSL-Admin on Jul 16, 2023 13:10:19 GMT
Running the CTLS V1 on Win 10 and X Plane 11.25 with an RTX 2060. Error when loading model. Nose and instrument panel (except for GPS) are invisible with 3D forward panel selected. Looks like it's not drawing the airframe. Works fine on Mac OS 10.14.6 with an RX480.
Other comments: (compared to a real CTSW): (1)Turning radius on the ground is much tighter than the real airplane. (2) With flaps at 15 for takeoff, springs off the ground a bit faster than the real thing. Does get airborne at 42 knots as does the real thing (just livelier). Nose attitude with initial 60 knot climbout is a bit higher than the real thing (which is very flat). Model does not sink with flaps retract to 0 at 300 but the real one does and nose must be immediately reset (slight alpha increase) to climb attitude for Vy (nose slightly above the horizon). (2) Cruise at 5200 rpm and 1500 feet MSL from KLVJ shows 105 knots; should be closer to 112+. (3) With flaps at 15 and 54 knot approach, nose is a bit more nose down than the real thing. Landing dynamics are fairly accurate.
Best job anyone has done so far, though.
Hi there! Apologies for the late reply! Your post was acknowledged at the time but "slipped away" under the radar... We are trying now to cover all similar "loose-ends" in the forum. There are very few, but this is important! Most chances that this is not relevant these days, with so many updates and new versions for X-Plane 12... In any case, many thanks for your feedback and inputs. In the past years, the flight model was re-developed for X-Plane 12 (and got updated back in XP11)...but if one or more of the mentioned issues is still being an issue - please let us know! Thanks again!
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