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Post by VSL-Admin on Feb 28, 2017 8:29:46 GMT
Nice!
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Post by taildraggin68 on Mar 1, 2017 15:05:56 GMT
Thanks for the update and 220 version. Looks great!
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Post by VSL-Admin on Mar 1, 2017 22:28:14 GMT
Thanks for the update and 220 version. Looks great! Thanks
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Post by tarutino on Mar 2, 2017 8:02:19 GMT
Great option you give us with the changeable ASI! Maybe you could add the KPH? The behavior and Speed is now very like the Original, except the glide ratio, mine is not that slippery and will really goes back to Earth without Power. And i still would appreciate at least a Wingleveler, you know, coffee and chips......
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Post by VSL-Admin on Mar 2, 2017 20:50:45 GMT
Great option you give us with the changeable ASI! Maybe you could add the KPH? The behavior and Speed is now very like the Original, except the glide ratio, mine is not that slippery and will really goes back to Earth without Power. And i still would appreciate at least a Wingleveler, you know, coffee and chips...... Hi there! Thanks:) Oh! The models were tuned to glide in a ~14:1 glide ratio. It may vary with airspeed and flaps configuration in X-Plane (including its simulation limits...). It is slippery indeed...maybe down the road I will reduce it to the 10:1 ratio. It will increase the sink rate on final so tighter landings will be possible. I am still analysing it's flight envelope in X-Plane. A simple autopilot/wing leveler...I'll try to get information about existing systems for the Eurofox/Aerotrek (I've heard something about such systems in the past, I think...), as I want the models to be authentic. Coffee and Chips...everyone, my place, next Saturday! Great idea. Maybe one day, Who knows?...
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Post by tarutino on Mar 3, 2017 18:31:32 GMT
Hi JetMan, sounds good. Glideratio in the Realthing is 1:9 to 10 with standing Prop and 1:6 with windmilling Prop. The X-EFOX in the actual version is not able to get down faster then 700 to 800 ft/min, even when slipping and full flaps. Should be a bit steeper..... However, i love it.... Thomas
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Post by VSL-Admin on Mar 3, 2017 19:06:48 GMT
Hi Thomas!
You are absolutely right.
My flying style is quite 'tight on the approach', and I like to do my finals on the steeper side (low rpm). The current models "likes to be flown" on the shallower side of a final, and I'm going to tune it up so I could do my precision landings trials more intuitively. This will affect the gliding ratio performance, and will reduce it.
According to the Pilot Operating Handbook, The aircraft can glide well with the engine set to idle or switched off, as best glide ratios are achieved within an indicated airspeed of 70 mph (61 kts). These speeds will establish a glide ratio of ~ 10:1 to 11:1 with the flaps retracted (0°position). Actual descent rate should be around 450 - 500 feet per minute.
It is a long process of callibration and tunning, as there are many variables that affecting each other (and gliding performance). The flight-envelope "blanket" in X-Plane is not small, and very flexible, but it sometimes having difficulties to have success in covering multiple phases of flight in the same model (takeoff/climb/cruise/descent/glide/flare...).
In the next update (from version v003.1a I'll post updates, if ready, in a maximum 'once-per-week' pace), both models will be gliding according to this data.
Thanks for the feedback!
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Post by VSL-Admin on Mar 4, 2017 17:46:22 GMT
OK... Lots of test flights, measures (and fun!)... Sink rate is quite good in the current version (v003.1a / v003.1afix) in the targeted airspeed of 70 mph glide, flaps up. It it quite higher than what I wrote in the previous reply, as it is between 500 - 700 feet per minute. It is calibrated alright and I am happy with it . But...total bleeding of airspeed should get a bit higher, also with the flaps, to obtain a higher descent rate in a side-slip or steep approach, without gaining the few extra mph... This is good news (for me...), because it makes me more confident with the current flight dynamics settings. During the upcoming week I will issue a minor-update release that will allow a bit more steep finals.
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Post by tarutino on Mar 4, 2017 20:14:02 GMT
😎👍
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Post by VSL-Admin on Mar 5, 2017 8:14:02 GMT
Hi Found this amazing video: www.youtube.com/watch?v=wF7H7nIfJ-ITo all EuroFOX lovers, I recommend visiting this page: www.eurofoxuk.co.uk/page13.htmLater today, update to v003.2 will be released, with some fine tuning to the flight dynamics model and minor 3D textures fix. In v003.2 Sink rate is a bit steeper with full flaps, which allows now a more slower and steeper finals to get this little fellow to land on the spot, more comfortably.
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Post by tarutino on Mar 5, 2017 9:50:58 GMT
3.2 is much better. Approaching with full flaps and 2200 rpm works. Thanks! And the landing in the Video you suggest is for the advanced!!!! Realy cool... PS. Hopefully the weather becomes better next week, will compare the Both....
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Post by tarutino on Mar 5, 2017 10:13:18 GMT
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Post by VSL-Admin on Mar 5, 2017 10:24:16 GMT
LOVE IT! Thanks! And thanks also for your quick final approach handling input for v003.2 ! The opportunity to change thoughts and getting inputs from real Eurofox pilots is so important to me. I have a lot of flying experience (thousands of hours) with many aircraft types/categories, and having this kind of discussions is the best part in the development process. I really appreciate it.
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Post by tarutino on Mar 5, 2017 11:44:28 GMT
You are always welcome!
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Post by tarutino on Mar 6, 2017 6:29:36 GMT
2 Little issues: If you use the Main Menü to geht the Engine Running, the starter keeps running until manually switched back. And i increase the Fuel consumption 20% to geht real Values. Would like your Values in the real Thing. 😉
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