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Post by paradoxagi on Feb 26, 2017 19:52:02 GMT
Hi again...
... and thanks for the fast answers.
Regarding the real Thing and trim, I thought it might not be very realistic to have a trim setting, but in the simulator it's just more usable. I tried the gliders without the assistant Feature and that also became very hard to fly with my equipment and without the trim setting the S1 has, it is very similar. Maybe I would not have asked for this Feature in the S3 and S4 when I did not had already flown the S1 and was used to trimming.
For the S4, as it is experimental, please don't drop it like you did with the S2 Buggy (I did not fly this one because it was dropped before I bought the package, so I don't care). The S4 with the Pilot hanging in the sky and all that glider's shaking is really immersive and gives e great feel of flying.
And... there is no need to hurry from my side... I just wanted to talk about those minor 'issues' as the gliders are of very great quality and Fixing the last problems would make come close to perfect. I like things that are (almost) perfect. :-)
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Post by VSL-Admin on Feb 26, 2017 20:47:56 GMT
Hi! The S-4 is one of my favorites! It will never be dropped out of this package...but will only get better. Hang gliding simulation (authentic one) is very challenging to create, and so as the flight dynamics model in X-Plane. The flight assist feature is for reducing the pilot's workload, in the non-intuitive, narrow and limited world of desktop flightsims (2D screen, no preripheral vision, no actual feelings of forces etc...). "Helping" the sim pilot to compensate on some of the major limitations was my idea in this feature, so as with the trim. It should be available in all of the trikes, and one can choose to use it or not. *The handling qualities of the trikes is yet to be "final"...it is a long process and the package status is still *under development*... The "schedule aspect" is actually a major part of the concept in all of my projects (fast, practical and flexible production). So it is simply the nature of VSKYLABS. Not to worry
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Post by paradoxagi on Feb 26, 2017 22:42:50 GMT
Never be dropped... that sounds good. I was very impressed the first time I tried it, and that was by accident, I clicked on the wrong plane. So... I think I don't worry any more. But... I always find stuff to worry about... so... see you soon.
:-)
Agi
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Post by VSL-Admin on Feb 28, 2017 12:57:40 GMT
An update for this package was just released. 27th Feb 2017 - FIX Update release:
- Update only to the X-Plane 11 versions (now v008a).
- FIX for changes in X-Plane 11 Beta 12 to engine model simulation (low rpm/engine shutdown at idle etc...).
- S-1 Floater version handling on water was tuned a bit.
- S-3 flight dynamics model was tuned a bit. This Trike doesn't have pitch-trim feature (like in the S-1), and "trimmed" straight and level flight can be achieved by setting a balanced cruise airspeed.
- S-4 glider - pitch-trim option was added.
- Instrument gauges of the S-1/S-3 are now positioned so it won't show uneven reflections in the outer instruments (the outer two gauges are originally pointing slightly outwards, but now all three gauges are in the same direction.
JetManHuss.
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Post by btv128 on Feb 28, 2017 16:29:41 GMT
Thanks for the update and the hard work. Great support. One think, and I know this probably makes me sound silly, but how do you pitch trim the S1?
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Post by VSL-Admin on Feb 28, 2017 16:45:40 GMT
Thanks for the update and the hard work. Great support. One think, and I know this probably makes me sound silly, but how do you pitch trim the S1? Hi! It's ok! You can pitch-trim the S-1/S-4 by configuring your joystick buttons (or keyboard) for trimming (up/down). So, there is no any 'lever' or handle for trimming, but you can apply it by using your joystick.
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Post by btv128 on Mar 7, 2017 21:54:50 GMT
Hi, I've emailed another video of another tumble. I dont neceserily think the physics are wrong, but it is far too easy to push the trike into a tubmle without realising with a joystick that would not easily be possible in real life. If we could add something in to make this harder it would be appreciated.
Thanks
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Post by VSL-Admin on Mar 7, 2017 22:13:05 GMT
Hi, I've emailed another video of another tumble. I dont neceserily think the physics are wrong, but it is far too easy to push the trike into a tubmle without realising with a joystick that would not easily be possible in real life. If we could add something in to make this harder it would be appreciated. Thanks Hi! Although it is currently requires a relatively aggressive control input (pitch down), the 'Pilot assist' feature will be tuned so tumbling would be hard to induce. The Trike package is expected to be updated soon (three weeks, give or take...).
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Post by btv128 on Mar 8, 2017 5:49:52 GMT
The most recent example I send didn't have aggressive input. It was straight and level and the nose slowly dropped. In the real world the trike should pretty much fly itself straight and level.
Thanks for the update.
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Post by VSL-Admin on Mar 8, 2017 7:31:13 GMT
The most recent example I send didn't have aggressive input. It was straight and level and the nose slowly dropped. In the real world the trike should pretty much fly itself straight and level. Thanks for the update. Hi! Yes, current model is prone to tumbling when flying fast and adding continuous pitch down input (aggressiveness is required when flying slower, but when exceeding the higher speed range, as you have described, it is way too sensitive). For sure, it will be fixed in the upcoming update ! Thanks
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Post by btv128 on Mar 8, 2017 11:49:16 GMT
Great, thank you.
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Post by harry250 on Mar 11, 2017 6:56:43 GMT
hello Jetman
I tried a flight in the powered horizontal hanglider trilke v4
and its so realistic !!!
as the wings flex there is a really well done virtual cockpit wobble effect
this feature is a first for flight simulation
can you incorporate the same feature in your new motor glider project
or in future fixed wing glider projects
let me know
thanks
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Post by VSL-Admin on Mar 13, 2017 6:08:30 GMT
hello Jetman
I tried a flight in the powered horizontal hanglider trilke v4
and its so realistic !!!
as the wings flex there is a really well done virtual cockpit wobble effect
this feature is a first for flight simulation
can you incorporate the same feature in your new motor glider project
or in future fixed wing glider projects
let me know
thanks
Hi ! Yes, that was an experimental trial with very successful result. It will implemented in other models in the future. Thanks for the feedback !
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Post by btv128 on Mar 29, 2017 10:20:23 GMT
Hi, I've emailed another video of another tumble. I dont neceserily think the physics are wrong, but it is far too easy to push the trike into a tubmle without realising with a joystick that would not easily be possible in real life. If we could add something in to make this harder it would be appreciated. Thanks Hi! Although it is currently requires a relatively aggressive control input (pitch down), the 'Pilot assist' feature will be tuned so tumbling would be hard to induce. The Trike package is expected to be updated soon (three weeks, give or take...). Hi, I don't suppose there is an eta on the update is there? Struggling to do long flights in case it crashes. Thanks
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Post by VSL-Admin on Mar 29, 2017 10:50:59 GMT
Hi! Update is expected to be during April. If I'll get lucky, maybe in two weeks...
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