scott
New Member
Posts: 4
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Post by scott on Feb 13, 2018 7:05:12 GMT
hi,
is there anyway to make these flyable in vr by "grabbing" the bar?
Cheers
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Post by VSL-Admin on Feb 14, 2018 8:00:33 GMT
Hi there! This package is under development for an upcoming update. VR operations is one of the aspects within the update, and the goal is to have it controlled by the touch controllers ("grabbing" the bar). I will post updates in the newar future. Thanks!
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Post by btv128 on Feb 25, 2018 16:42:04 GMT
The VR videos on the main web page look pretty cool. Can I ask what VR hardware they were using, and what graphics card you were using?
Any idea what the minimum spec card would be required to get decent frame rates with xplane and your models?
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Post by VSL-Admin on Feb 26, 2018 6:59:15 GMT
Hi These VR videos were shot while flying in this PC configuration: Intel® Core™ i7-6700 CPU @ 3.40GHz × 8 32 Gib RAM GeForce GTX 1070/PCIe/SSE2 OS: Windows 7 VR Hardware: Oculus Rift + Touch controllers (same specs with Ubuntu 16.04 performs much better, but without full VR compatibility). I can say that the PC specification above is a kind of a medium range hardware for VR, and in some cases it reaches a "red line", say to fly in urban landscapes or with high object density can become an issue.
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Post by btv128 on Feb 26, 2018 11:15:48 GMT
Thanks. As I suspected the graphics card alone puts it out of my reach for a few years. Interesting comment re Ubuntu though. Do you find that performs noticably better with xplane generally?
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Post by VSL-Admin on Feb 27, 2018 11:58:38 GMT
Hi Yes. X-Plane in Ubuntu is a far more better experience. Higher FPS, faster loading times etc... Full VR experience is yet to be supported in Linux though...
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Post by btv128 on Jun 3, 2018 21:29:10 GMT
Hi. Any update on the update to this project? Or is there a new trike in the pipeline?
Thanks
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Post by VSL-Admin on Jun 4, 2018 10:27:28 GMT
Hi there! Yes. All new/future projects are now holding short. During June 2018, main focus is to complete the update plan for the entire VSKYLABS flying fleet, that's including the Hang Glider Project. In addition, the new trike in the pipeline would be the Aeros-2 trike, which is the real-world version of the S-1 Generic trike model. I've added a 'NOTAMs' section to the VSKYLABS website home-page. This would be one of the first places to get updates regarding projects news and progress...as well as the VSKYLABS Facebook page.
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Post by btv128 on Sept 26, 2018 9:06:24 GMT
Any news on the update? Or the new Aeros 2?
Thanks
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Post by VSL-Admin on Sept 26, 2018 18:38:01 GMT
Hi It is making progress. No release date though...The Aeros 2 is one of VSKYLABS core projects.
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Post by btv128 on Jan 20, 2019 18:15:16 GMT
Hi, Any news on the Aeros2, or trikes update?
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Post by VSL-Admin on Jan 21, 2019 18:47:47 GMT
Hi there I know it's not in the spotlights right now...but the trikes package is having progress (including the Aeros-2 sub-project). I may push it up a bit in priorities now as the Mini-500 was released.
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Post by VSL-Admin on Jan 21, 2019 18:49:56 GMT
wow just read the conversation up this thread...maybe I need to push the trikes project up not a bit...but a lot! I promise.
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Post by VSL-Admin on Feb 5, 2019 16:04:18 GMT
Hi, Any news on the Aeros2, or trikes update? Hi again! Following the upcoming release of the VSKYLABS ICON-A5, there will be a dedicated development window for the Trikes project. It will include deep maintenance and improvements. Way of incorporating of the Aeros2 was not determined yet....
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Post by sportflier on Jul 4, 2019 0:21:01 GMT
Hi, I'm having a couple of problems with the Hang Gliding Project on X-Plane 11 in Steam VR/WMR. I've used this before in VR but it's been a while. First: in the S1 and S3 models, there used to be a way to turn off rendering of the model of the pilot's body. I have forgotten where this setting is and am having trouble finding it so I can turn this off. It's annoying having this model on; while in VR, unless I lean forward, my POV falls inside the model's head and then I can't see anything. If there is a key binding for this or somewhere in the menu where this can be found, please let me know where this is. Second: On the same S1 & S3 models, I can see the GPS display and the gauges... but not the physical GPS box or the panel the gauges are set into. It's some kind of rendering bug, I don't recall it looked like that in the past. S4 isn't affected by this issue. Screenshot attached. Thanks, Mike Attachments:
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